Our goal has always been to make the player a participant in our games. The worlds of Rapture and Columbia are dripping with detail and story.
Combat is full of player-driven options. We don't want you to observe Booker DeWitt as he fights his way through BioShock Infinite. We want you to be him.
BioShock Infinite's city of Columbia is a place of mystery, danger and action. And after nearly five years of building it, I'm proud to tell you it no longer belongs to Irrational Games. It belongs to gamers.
I'm the opposite. I finished it and didnt like it. I prefer Bioshock 1 or 2 compared to this. I hated the ending, though it was tacked on. The only thing I did like about it was Elizabeth. She is a great sidekick and actually does something useful and helpful unlike some sidekicks in COD or Battlefield games where they do completely nothing and are totally useless.
I hated the rails and didn't use them unless I had to. I thought the graphics was the same as B1&2. Gameplay is identical to B1&2. 5/10
Ouch... Roger does not approve This was a great transition into a new realm for Bioshock, although I will agree with you in small terms, that I preferred the original Bioshock's atmosphere and game elements, but this one feels more action and fast-paced.