Tom Clancy's Ghost Recon Advanced Warfighter 2 Progress Report
August 1, 2007 - It hasn't been easy to be a PlayStation 3 owner. You constantly have to hear people rag on the system's price, there aren't that many great games on the market, and the titles that are cross-platform always seem to be weaker on the Sony side.
He's going to live, but he's going to have to smell like a dumpster for the rest of the day.
Yes, the critically acclaimed GRAW2 is just a few weeks from landing inside your PS3 and shooting up the place, but Ubisoft was nice enough to send over a build of the single-player action this afternoon to the IGN offices.
We're just getting started, but this thing looks good. Very good.
After picking off infidels in Mexico and blowing up military vehicles for a few hours, it's clear the core gameplay that made GRAW2 a hit is intact on the PS3. You'll pick up the firearm of Captain Scott Mitchell and lead a team of Ghosts, the U.S. military's elite fighting unit, into settle a Mexican civil war in 2014.
You'll control the captain from a third-person, over-the-left-or-right-shoulder perspective along with a deep -- yet easy to grasp -- set of controls. L1 enters precision aiming, R1 pulls the trigger, tapping X has you take cover or reload, holding X allows you to change your weapon's rate of fire, holding circle allows you to change your gun, and R3 lets you use your scope if you have one.
We know that last paragraph was pretty boring, but you need to understand that those commands just scratch the surface of what this scheme can do, and they're seamlessly integrated into the stunning visuals -- the light makes shadows on your uniform, the smoke billows from shot-up vehicles, and bullets impacting on your cover kick up puffs of debris.
The actual battle system shouldn't be overlooked, though. We picked off a lounging solider in abandoned village, and his buddies went crazy. Fire rained down on our position; we ran from the cover of a rock pile, saw and heard the bullets whizzing past our head and slammed ourselves against the wall of a burnt-out building. We inched to the end of the wall and peaked out at the pissed off minutemen. One stopped to reload, we popped out and put a single shot between his eyes. The process repeated until Mitchell was the last man standing.
With the smoke clearing, it was time to take care of our captain. Wounded from the battle -- the heart monitor in the lower-left corner had gone from green to yellow to red -- we called over our M.U.L.E -- an ATV packed with bullets, health and other assorted supplies -- and climbed in the back hatch to refuel and repair.