Stop and Smell the Flower on PSN on February 12, 2009
Today Kellee Santiago shared the following news via PS Blog:
Hi! I am really happy to finally let the internets know the official launch date for Flower. Hooray for releasing games (It's really my favorite part)!
Flower is a tough game to describe. We like to think of it as a video game version of a poem; an exploration into the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the chaotic.
In honor of the announcement, we've got some gameplay footage for you below.
But even at E3 this year, a lot of the responses in the press were "it's tough to describe... you just have to play it." Because it's not fair to only ask game journalists to try and describe such a different game, I've also asked all the people here at TGC to describe.
To keep things even, they could only use 10 words - we've had more time to think about the game:
Nick Clark (Game Designer): A windy journey that lets you flOw in 3D.
Martin Middleton (programmer extraordinaire): We hope you enjoy our flowers.
Matt Nava: Flower's simple concept conceals grander themes that will provoke thought.
Jenova Chen: An interactive poem exploring the tension between urban & nature.
John (Lead Programmer) [John broke the rule, but earns points for style here]: Flower, shower, power tower, First class, string bass, grass en masse, Sun, fun, nearly done, Petal, metal, lightning gun?
Once the game is out, maybe I can get you all to submit your 10-word descriptions of the game, and we can see what comes out of it. (Yes, yes, snarky commenter, we know what you're about to submit.)
I like to think that if we could have expressed it in words, we wouldn't have made a game about it in the first place.
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