Q-Games Ltd. President and Executive Producer Dylan Cuthbert unveiled patch details for PixelJunk Eden today, which will be released on Thursday, January 15 in North America.
For those of you from the EU, it will be out shortly thereafter, so stay tuned. To quote:
In this patch we've listened to your comments. We've gone ahead and fixed and added a few things to try and get as many people to play Eden as possible, as it really is a remarkable game... if I do say so myself. I simply want as many people as possible to experience it in full (if only we could release it for free and still make a living like some Star Trek-like future).
As you move through the gardens, you'll encounter more and more interesting ideas and concepts. In order to help people having trouble right at the beginning, we've changed the large crystals so they replenish a whole half of your oscillator (time) meter.
Even if you run out of time, we allow you to continue from the last Spectra you collected. To preserve the pride of those who gained trophies without continues though, the 'garden complete' trophy is only available if you don't use the continue system.
You don't need trophies to move forward into the game and explore new gardens, so dive in and try out some of the crazy stuff we put in the game (such as the infamous Garden 7 with its rotating gravity).
Also, I'd like to use this blog entry to announce that we are preparing an "Encore" version of Eden. At some point over the next couple of months, I'll come back and tell you more about what's in that! In the meantime get in your practice with this new patch so you are ready for the crazy stuff we have prepared for you in the expansion.
Oh, and before I forget, we fixed the multiplayer camera! It is now as smooth as a baby's bum - get some friends around and give it a whirl! Enjoy!
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