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Thread: Naughty Dog at GDC 2010 - We Want Your PS3 Questions

  1. #1
    Join Date
    Apr 2005

    Naughty Dog at GDC 2010 - We Want Your PS3 Questions

    Naughty Dog's Senior Manager of Marketing Communications Arne Meyer has announced that they are seeking PS3 and other gaming questions to address at the upcoming Game Developer's Conference (GDC) 2010.

    To quote: It's almost here! On March 9 at the Moscone Center in San Francisco the Game Developer's Conference officially kicks off and Naughty Dog plans to have a big presence.

    Many of our folks will be participating in numerous sessions, panels, and tutorials. For the full list, please see below, but first let's talk about one session in particular.

    On Thursday, March 11 from 4:30 - 5:30 PM PST, Naughty Dog's co-lead Game Designer, Richard Lemarchand, will be participating in a session with Baiyon, graphic artist and composer of Q-Games' PixelJunk Eden, and they want to take your questions to be answered during the panel!

    The session will take form as a lively discussion on the inherent similarities of artistic endeavor and will encompass conversations on Richard's and Baiyon's games, and the nature of creativity and process in games.

    We're hoping to use a number of questions submitted by the community to lead the conversation. If you have a question you'd like to have answered during this panel, please submit it in the comments below and we'll do our best to get it answered at GDC. We welcome all kinds of questions, serious, fun, etc...we're looking for variety! Get your questions in before Friday; we'll close all submissions after that.

    Finally, if you're planning to attend GDC, we hope to see you in the audience or around Moscone!

    Naughty Dog at GDC

    Thursday (March 11, 2010) 1:30pm - 2:30pm
    Among Friends - An UNCHARTED 2: Among Thieves Post-Mortem
    Richard Lemarchand (Game Designer, Naughty Dog)
    Room 134, North Hall

    Thursday (March 11, 2010) 3:00pm - 4:00pm
    Behind the Scenes: UNCHARTED 2's Unique Cinematic Production Process
    Josh Scherr (Cinematics Animation Lead, Naughty Dog), Amy Hennig (Creative Director, Naughty Dog, Inc.)
    Room 303, South Hall

    Thursday (March 11, 2010) 4:30pm - 5:30pm
    Micro or Massive: It's Fricking Tough to Achieve a Vision
    Baiyon Tomohisa Kuramitsu (Graphic Artist/Composer, PixelJunk/Eden), Richard Lemarchand (Game Designer, Naughty Dog)
    Room 135, North Hall

    Friday (March 12, 2010) 9:00am - 10:00am
    GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas!
    Richard Lemarchand (Game Designer, Naughty Dog), Ian Bogost (Associate Professor, The Georgia Institute of Technology), Chaim Gingold (levity lab), Gary Penn (Guru, Denki), Sam Roberts (Festival Director,, Margaret Robertson (Consultant and writer, Lookspring), Kellee Santiago (President and Co Founder, thatgamecompany), Suzanne Seggerman (President, Games for Change), Jesse Schell (ETC Carnegie Mellon, Schell Games), Jane Pinckard (Business Development, Foundation 9 Entertainment)
    Room 134, North Hall

    Friday (March 12, 2010) 1:30pm - 2:30pm
    Creating the Active Cinematic Experience of UNCHARTED 2: Among Thieves
    Bruce Straley (Game Director, Naughty Dog), Neil Druckmann (Co-Lead Designer, Naughty Dog)
    Room 305, South Hall

    Friday (March 12, 2010) 4:30pm - 5:30pm
    UNCHARTED 2 Art Direction
    Erick Pangilinan (Art Director, Naughty Dog), Robh Ruppel (Art Director, Naughty Dog)
    Room 306, South Hall

    Saturday (March 13, 2010) 10:30am - 11:30am
    UNCHARTED 2 Character Pipeline: An In-depth Look at the Creation of U2's Characters
    Richard Diamant (Lead Character Artist, Naughty Dog Inc.), Judd Simantov (Lead Character Technical Director, Naughty Dog Inc)
    Room 135, North Hall

    Saturday (March 13, 2010) 1:30pm - 2:30pm
    Animation and Player Control in UNCHARTED: Drake's Fortune and UNCHARTED 2: Among Thieves
    Travis McIntosh (Lead Programmer, Naughty Dog Inc.)
    Room 135, North Hall

    Saturday (March 13, 2010) 1:30pm - 2:30pm
    Getting Noticed: Why You Need an Online Portfolio and How to Make One
    Jacob Minkoff (Game Designer, Naughty Dog Inc)
    Room 306, South Hall

    Saturday (March 13, 2010) 3:00pm - 4:00pm
    UNCHARTED 2: HDR Lighting
    John Hable (Programmer, Naughty Dog)
    Room 305, South Hall

    [imglink=|Naughty Dog at GDC 2010 - We Want Your PS3 Questions][/imglink]
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  2. #2
    proskopina Guest
    i think we will have uncharted 3!!!

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