Curve Digital CEO Jason Perkins has announced the Lone Survivor: Director's Cut is coming with six months of extra content!
Below are the details, to quote: Since Lone Survivor game developer Japser Byrne announced the Playstation 3 and PlayStation Vita versions of the game in March, both he and the team here at Curve have been working flat out to deliver one of the most unique horror games you're ever likely to play.
Jasper will be joining Curve developers Sam and Hamish at the Sony area at E3, where he'll be showing off the very latest developments on the PlayStation version of the game, answering questions and revealing more information about the game, which is due to be released this summer. We are very excited to be demonstrating the very first playable build of the game at E3.
The original Lone Survivor was released last year on the PC and was well received by critics, scoring 81% on Metacritic, nominated for a Golden Joystick as well as other awards and official selections, and picked up by many sites as Horror Game of the Year. The soundtrack was also consistently praised.
For us at Curve, one of the best things about working on a game like Lone Survivor is that we get to take a game that people really enjoyed and use it as an opportunity for the creator to add even more content, and for us to take that and produce something that we believe is the ultimate version of the game.
We work really closely with Jasper on all aspects of the game development, allowing him to focus on creating cool new elements for the game. That means bringing Trophies, Cross-Buy and Cross-Play support to Lone Survivor, but it also goes far beyond that...
Firstly, Jasper has put in over half a year's work to bring new content to The Director's Cut. As well as improving many smaller aspects of the original game, he's added more than twenty new items, several new locations, new side-quests, new dialogue for all characters, several new pieces of music, a brand new movie-like lighting system and new flashlight effects, and even two completely new endings.
Secondly, we're working on the little details that make a great game ever better, including a control system that perfectly matches the PlayStation consoles, smoother scrolling and movement, and all those little details that enhance the overall feel of a game. We're also working on PlayStation specific features, like the ability to manage inventory through the Vita touchscreen.
If you're lucky enough to be at E3, head down to the Sony area and say hello, but if you're watching from home, expect even more news about the definitive version of Lone Survivor to follow very soon! Let us know if you have any questions during E3 and we here at Curve or Jasper himself will do our best to answer them!
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