God of War III PS3 Info Drought Ends, Details & Pictures Arrive
Sony's Social Media Manager Jeff Rubenstein has announced that the God of War III PS3 information drought is officially over, and shared some additional GoW III (rumored to be released on March 19, 2010) details and pictures today.
To quote: It's not often that buzz builds behind a news embargo, but judging by comments on the Blog, it seems a lot of you have been looking forward to hearing more about God of War III today.
I'm happy to report that with the release of these screens and impressions of the game from last month's New York preview event, you'll be seeing GoW III updates much more frequently.
Back to last months' event, we've been dying to share what we saw since we first laid eyes on this Titan-riding, boss-fighting segment of the game.
If the wait until God of War III's March release seems unbearable, I'm right there with you. We're almost there, and we have MAG, White Knight Chronicles, and Heavy Rain to tide us over until then.
It will be scaled to 1080p. The PS3 does have a scalar chip- although its not well advertised. The PS3 and X360 aren't powerful enough and don't have the memory sufficient for the textures and shaders needed to pump this game at 1080p while maintaining 60 fps (Try playing any modern game on your PC with 512MB memory). That won't happen until the next gen consoles.
And frankly, it was smart of them not to do so, considering only half of consoles are hooked up to an HDTV, 720p is a good compromise. I would love to see higher visuals too, but those thins also come at a cost. If they follow the pattern of the last few cycles, next gen games are going to cost 70$ because of the increased production time required to give games that level of detail/effects. I'm satisfied with what I've got for now.