July 13, 2007 - The Kaos Studios folks had already given us ample time to play their upcoming first-person shooter, Frontlines: Fuel of War, but that doesn't mean that we could pass up another opportunity to get a look at the game. This Battlefield-style shooter combines large playing areas, vehicle and infantry combat, and a compelling "ripped from tomorrow's headlines" story of a massive energy crisis, economic depression and an East vs. West war.
The player is one of a group of Western Alliance soldiers known as the Stray Dogs. We saw the same mission we saw before where the Stray Dogs were pushing the Red Star Alliance out of a town near the Caspian Sea. This time around though, we saw a little bit of the intro of the mission. The cutscene that starts the mission shows the Stray Dogs' helicopter being shot down. As you recover from the crash, you see the Red Star forces dragging off the journalist attached to your unit. Now it's up to your forces to rescue him.
Doing so requires you to achieve a variety of sequential, branching objectives. Some objectives merely require that you capture or destroy a key enemy asset. Others require you to kill a certain number of enemies. Each time you complete an objective, you'll be able to use that location as a spawn point if you die. Completing objectives also opens up other objectives that you'll need to complete to advance to the final objective.We'd already seen a number of the weapons from our last play through but we had the chance to see a few new weapons. One of the cooler new weapons is the Javelin rocket. Based off of real world military technology, the Javelin functions as a standard rocket launcher. While it's fun enough to send rockets flying directly at enemy tanks and infantry, the real joy of the Javelin is its ability to fire indirectly. Once you've obtained a lock on a specific enemy target you can move the reticle off the target to determine which direction the rocket will fire. Once fired, the rocket will curve back around to land on the locked target. Not only does this allow players to bend rockets around corners but it also works to aim your rockets at the unprotected tops of enemy vehicles.
In all Frontlines should offer about ten hours of gameplay, but the difference in weapons and objectives will definitely allow for lots of replayability. The game is due out January 8 for PC, Xbox 360 and PS3.