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- Apr 2005
DrinkBox Studios Detail About a Blob Co-op Play & PSN Exclusivity
DrinkBox Studios CTO & Designer Chris Harvey has detailed About a Blob co-op play and PSN exclusivity today, as follows:
If you don't already know, in Tales from Space: About a Blob you take on the role of a tiny space blob that lands on Earth.
What's special about this particular creature is that he can eat anything smaller than him, which in turn allows him to grow. As the blob grows he can eat larger and larger objects. The player's goal is to find their way through all the levels and eventually eat the world.
We recently came back from the Penny Arcade Expo (PAX) where lots of people got a chance to play the game for the first time. The feedback was great, and we were extremely happy to see friends and couples have so much fun playing together in co-op.
In Tales from Space: About a Blob, two players can play simultaneously and interact by climbing or jumping off one another. Although the goal is for the blobs to work together, players can choose to attack or push each other around if they want, and can compete to see which player is better at destroying the world.
Around the office, people usually ping-pong back and forth between working together to solve puzzles, then messing each other up near obstacles or enemies.
Many people asked us which platforms the game will be coming out on. At that time we couldn't really say, but we're finally able to announce that Tales from Space: About a Blob is part of the SCEA Pub Fund program. This means Tales from Space: About a Blob will be a PSN exclusive.
DrinkBox Studios is a small independent company. When we started two years ago we three founders opened a bank account, pooled a little money, and hoped for the best.
We're still in our early days, and there's no safety net. While it's great to be able to control your own destiny, it can also be terrifying to look into the future and wonder how you're going to keep the lights on.
Unlike most publishing deals, the SCEA Pub Fund lets us keep ownership of our game. It has provided us with invaluable input and feedback from Sony. Best of all it has let us plan for the future with confidence.
We're extremely grateful for all the support from Sony, and we're excited to finally be closing in on the end of the project.
Right now we expect the game to be available early in the new year, and DLC is planned to follow some time shortly thereafter. Over the next few months we'll release more details about the levels, power-ups, and bosses in the game.
If you're interested, we invite you to follow the game on our development blog at http://www.aboutablob.com/.
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