February 5, 2007 - When it comes to fighting games, you expect to beat people down in hand to hand combat. You might even expect to grab a weapon and smash someone with it. But for EA Chicago's latest brawler, the strongest attack isn't a punch or a baseball bat. In Def Jam: Icon, music is the weapon, which can completely pound your opponent senseless. But it isn't simply about banging beats; you'll need to use the music to trigger environmental hazards that sweep, smash or blow up anyone in their way.
Over the next four weeks, we'll be breaking down the various stages that you'll fight through in your quest for *** hop domination. We'll give you some info on the levels, the hazards that you and your opponents will face, and even show you how these traps can be used with deadly efficiency with some fighters you haven't seen before. Get ready to knuckle up.
The Gas Station
Everyone's whip needs to get filled up every now and then, but when two rappers that have beef pull into the same place at the same time, you've got drama. Set in a downtown area, with buildings, power cables and rooftops bouncing to the beat. Obviously, the first hazard that you'll see are the pumps for the station, which you can throw guys into. Cause enough damage to these pumps, and you'll make the pump blow up, sending debris flying everywhere. However, you'll have to be careful once they've been destroyed. Each major beat will cause fireballs to burst from the exposed gas lines.
The next hazard is courtesy of the car wash on the right hand side of the stage. Make sure you watch your step, because if you're not careful, the power scrubbers will pop out of the car wash and smack you around. Of course, with all of this havoc going on around the gas station, the owner of the location will try to do something to keep the peace. If you wind up breaking the glass doors of the convenience mart, he'll spray you in the face with the fire extinguisher he keeps behind the counter.
Get ready to dip low in the Dirty South when you fight on The Block, which takes place outside of a double wide shotgun shack. A couple of guys are sitting on the porch, playing bones and talking trash. Keep an eye out for the lowrider on the right hand side of the screen that's spinning its wheels. Every time the beat hits, the back end of the car whips around and hits anyone dumb enough to be in its way. Nearby is a fire hydrant, which you can throw someone into for a little extra pain. Don't think that you'll get off easy though -- the hydrant can break, and you can get blasted up into the air thanks to the power of the geyser that erupts on the beat.
On the left hand side of the screen is another hooptie, but you'll want to watch out for the rear of the car for two separate reasons. The first is that the car has a tendency to backfire, which can blind and choke you with the cloud of exhaust. The other reason is because the telephone pole behind the car houses a power transformer that can be knocked down onto the trunk of the car. When the beat comes, the transformer overloads and a spray of sparks sends anyone too close to the car flying.