Braid Creator Drops Hints of a Possible PS3 Linux Port
Roughly three months ago Braid was released on PS3 via PSN, however, recently I contacted creator Jonathan Blow and asked him about a possible port of the game to PlayStation 3 Linux.
To quote: I've asked Jonathan whether or not a Linux port of the game was in the works, since I've seen him hint at that in old posts on his blog (January 2007 and August 2008). I'm glad to say that he reported that a Linux port of the game was indeed being developed. To quote:
"[..] one is in progress but hasn't quite been completed, but may eventually be released."
He also said that the porting is about 95% complete, but I don't know how much time it will take for the remaining 5% to be completed, so maybe it will soon be available, maybe not, but this is great hope for the Linux community!
I also spoke with him a little about Open Source, and I was pleasantly surprised to see him not completely reject the idea of open sourcing his game, but he said "it is not likely at this time", so although it is not likely to happen, it is maybe another hint of hope for the future!
Finally, as my last bit of news. Just in case you were wondering, I also asked about possible DLC, to which he answered (no surprise):
"There will probably not ever be DLC for Braid. The game is complete without it."
That's it, I hope these news are comforting to those who are just dying to play Braid on their Linux systems!
More PlayStation 3 News...
That is fantastic news. It always impresses when a game developer releases open source stuff. The world would definately be a better place if more people realised it is not all about the $$$'s. N! is a great open source game. If anyone hasn't played it, I suggest they try it.
So I hope people aren't misinterpreting what I said... just wanted to clear that up.
I agree with what you say about revenue, and that might be the biggest (if not sole) reason for not open sourcing it. However, if he were to open source his game, perhaps the appearance of user created DLC would become popular?
I'm not sure the code would be incredibly useful, anyway. Braid's impressive features were in the creativity of the milieu, the puzzles, and the hand-drawn art. It wasn't really groundbreaking in terms of technical wizardry.