05-07-2008 #1Starlight Guest
Add HAZE to the Sub-HD Generation
As seems to be the norm this console generation, not all games can hit that elusive 720p HD resolution. First Halo 3, then GTA4 (PS3) and now the PS3 exclusive Haze.
As previously reported, a demo of Haze can be found on the Playstation Store, supporting 4 player co-op. Graphically it's solid, but what's most impressive is that it runs silky smooth. It runs at a locked 30fps, and even with a host of foliage and enemies on screen - it never dips.
Though there are more impressive looking games on the PS3, it's with Haze's gameplay and story that show off its true colours. (More on this in our upcoming preview of both the four player co-op and multiplayer modes.) Nonetheless, for Free Radical to achieve a solid PS3 engine with no loading throughout the game, they've had to make some concessions.
Qua51 of Beyond3d now confirms Haze's resolution to be 1024by576 with no anti-aliasing. That is, going by the demo, and there's yet to be a difference in resolution from a game's demo to its final release. At the end of the day, this is something we're going to have to get used to. If developers find they can put the saved power into a solid framerate, or better graphics - then should we really be complaining?
When we visited Free Radical at Sony's 3 Rooms earlier this year, script writer Rob Yescombe had this to say about the game's graphics:
We've got a 12 hour streaming experience and for someone to put that next to a game where they can spend 2 minutes loading a level every half an hour. Well good for them, but it's a totally different game. Just because it might be first person, just because it might be on the same platform, they're totally different games, totally different things that we'll be able to do.
So we want to give people variety of gameplay, and if that means you've got a texture that doesn't look photo realistic, well guess what, you're going to enjoy the game more than you would looking at a photo realistic texture.
More PlayStation 3 News...
05-08-2008 #2loverboifreak Guest
it just takes time to get the swing of things. problem is that the devs shouldn't take too much time...