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  1. #1
    Join Date
    Sep 2010
    Posts
    352

    Alpha Transparency Support

    you have to enable pixel blending via GCM (disabled by default). inb4 someone says i stole it even though cover managers still the only manager using it


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  2. #2
    Join Date
    Sep 2010
    Posts
    192
    Thanks mate, useful as usual!

  3. #3

    Wink

    Quote Originally Posted by Jurai2 View Post
    you have to enable pixel blending via GCM (disabled by default). inb4 someone says i stole it even though cover managers still the only manager using it


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    So where is supposed to go this code? Make another shader?

    Thanks for you help!

  4. #4
    Join Date
    Oct 2010
    Posts
    1,018
    Thank You, Jurai!

  5. #5
    Join Date
    Sep 2010
    Posts
    352
    you should also turn off depth testing

  6. #6
    Join Date
    Oct 2010
    Posts
    1,018
    When I turn it off I can't use depth for different objects like the mouse pointer or the overlaying 'squares' and the images get dimmed.

    Current addon which you suggested works fine for game ICONS...

    I wanted to use the transparency for filemanager icons and custom (proportional) font.

    //

    Hint: A full 1920x1080 PNG can hold a lot of objects just like with BD-J BDMV discs with java menus and 'custom' labels.

  7. #7
    Quote Originally Posted by Jurai2 View Post
    you should also turn off depth testing

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    I turn off depth test but not show the icon after this!!
    Last edited by dogie721; 10-25-2010 at 10:48 AM

 
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