June 21, 2007 - Since the release of Virtua Fighter 5 on PS3 last year, 360 owners have been anxiously awaiting their turn with AM2's stellar title. That day is coming soon, as SEGA is set to release VF5 in late summer on Xbox 360. It's been a long wait, but from our first eyes-on with VF5, it's going to be worth it for fans of fighters.
While Virtua Fighter 5 is a port of the PS3 version, refinements have been made to pretty things up. The aliasing issues, which were quite noticeable in the PS3 version, are gone from the 360 build. There's no shimmer, no ugly jagged lines -- Virtua Fighter 5 on 360 is beautiful. There are a lot of nice, subtle effects that add a nice touch to the environments, such as early-morning fog rolling across the arena. The backdrops are clean and colorful and the game runs smooth as a thoroughbred.
SEGA wasn't ready to talk about any major additions/improvements to the 360 version outside of the visuals. What we can tell you is that VF5 on 360 supports analogue control (since the 360 D-Pad is sketchy). If you want an arcade stick, you're in luck. HORI is making a new Xbox 360 arcade stick to coincide with the release of Virtua Fighter 5. From the look of the prototype, the stick is small enough to easily fit on your lap and is fairly bare bones. But it appears that it works very well, which is really all we could ask.
The only feature changes SEGA would discuss is a slight refinement to the Dojo mode. You can now choose to start with either an open or closed stance. Not revolutionary, we know, but perhaps just a small taste of the bigger changes to come.
Our time with VF5 was incredibly short. But from what we saw, it's prettier than the PlayStation 3 version. It's still unknown if VF5 will support online play (crossing fingers) or if the 360 version will sport any of the updates made to the arcade version. Fighting games on 360 are scarce, but gamers can rest assured there is one quality brawler coming to Xbox this year.
Thanks to IGN.com for sharing the news with us!