OnLive On Demand Video Game Platform Slated for Winter 2009
Sony, Microsoft, and Nintendo, look out... a start-up called OnLive announced a brand-new game distribution system Monday night that, if it works as planned, could change the games game forever.
OnLive, which was started by WebTV founder Steve Perlman and former Eidos CEO Mike McGarvey, is aiming to launch a system--seven years in the works--that will digitally distribute first-run, AAA games from publishers like Electronic Arts, Take-Two, Ubisoft, Atari, and others, all at the same time as those titles are released into retail channels.
The system is designed to allow players to stream on-demand games at the highest quality onto any Intel-based Mac or PC running XP or Vista, regardless of how powerful the computer.
Press Release: OnLive Revolutionizes Video Games: State-of-the-Art Games Play Over the Internet without High-End Hardware
OnLive? Game Service Delivers the Hottest Titles from Top-Tier Publishers
Game Developers Conference
SAN FRANCISCO--(BUSINESS WIRE)--OnLive, Inc., the pioneer of the on demand era of video games, will emerge tonight from seven years of stealth development within the Rearden incubator to unveil The OnLive Game Service and OnLive MicroConsole? at the 2009 Game Developers Conference. OnLive is a revolutionary, on demand video game platform delivering the latest and most advanced games instantly, on any TV via a sleek, inexpensive MicroConsole, or on almost any PC or Mac.
OnLive is supported by many of the top names in the video games industry including Electronic Arts, Ubisoft, Take-Two Interactive Software, Warner Bros. Interactive Entertainment, THQ Inc., Epic Games, Eidos, Atari Interactive and Codemasters.
Instant, High-performance Gameplay
"OnLive is the most powerful game system in the world. No high-end hardware, no upgrades, no endless downloads, no discs, no recalls, no obsolescence," said Steve Perlman, Founder and CEO of OnLive. "With OnLive, your video game experience is always state-of-the-art."
Designed for gamers of all skills and ages, the OnLive Game Service is easy to use. The elegantly designed OnLive MicroConsole-about as small as a deck of cards-easily connects any TV and home broadband connection to the OnLive Game Service and is operated by an OnLive wireless controller. Gamers can enjoy the same experience on almost any Internet-connected PC or Mac via a small browser plug-in from OnLive.com-even entry-level computers will play the highest performance games. Whether on TV, PC or Mac, OnLive provides instant access to the most advanced games in the world, solo and multiplayer.
"OnLive combines the successful components of video games, online distribution and social networking into one affordable, flexible platform that offers a new way for game fans to access and enjoy content," said Mike McGarvey, COO of OnLive.
"By substantially lowering the barriers between content and consumers, OnLive has created an environment that is highly beneficial for every facet of the video game ecosystem. With OnLive, gamers can play what they want, when they want, how they want. That level of freedom has never been possible until now."
Vibrant Community on a Massive Scale
The OnLive Game Service supports a live community of unprecedented scale. A revolutionary user interface allows video game fans to watch thousands of live games in action, join in at any point, share their exploits with friends through social networking tools, or make Brag Clips? that showcase their skills. With OnLive, gamers have immediate access to demos and can instantly try, buy and play top-tier games, whether playing solo or with friends.
Benefiting the Game Ecosystem
"With OnLive we've cleared the last remaining hurdle for the video games industry: effective online distribution," said Steve Perlman, Founder and CEO of OnLive. "By putting the value back into the games themselves and removing the reliance on expensive, short-lived hardware, we are dramatically shifting the economics of the industry. Delivering games instantly to the digital living room is the promise game fans have been waiting for and OnLive makes that promise a reality that's affordable, flexible and focused on their individual needs."
OnLive offers significant benefits to publishers and developers. It costs far less to develop a game for OnLive, and the economics are far more efficient than retail or download distribution models. It typically only takes a few weeks to extend an existing version of a game to work on the OnLive service, so there is little cost incurred by developers and publishers to support the OnLive platform.
Through a partnership with Epic Games, an industry leading developer of triple-A games and cross-platform game engine technology, the award-winning UnrealŪ Engine 3 is compatible with the OnLive platform. Games leveraging the cutting-edge technology and versatility of the Unreal Engine will easily run on the OnLive service.
Play Top Games from Top Names
OnLive will be showing 16 great titles playable during the 2009 Game Developer's Conference in San Francisco at the OnLive Booth, North Hall #5128.
The OnLive Game Service will be offered through a monthly subscription in Winter 2009. OnLive will be available in a variety of different pricing packages and tiers, competitively priced to retail.
More PlayStation 3 News...
What are the chances this will actually catch on? Very slim.
I welcome new consoles, but Physical media is necessary until you have 1000 terabyte or more HDDs or Solid State drives.
You do not need a single giga of hdd.
03-24-2009 #4Banned User
- Join Date
- Oct 2008
This could catch on... a hundred years into the future!!!
Did you ever seen a counterstrike player??? He is willing to give his right kidney just for 1 fps more and you ever think that streaming will be fast?? Come on... I'm playing crappy video at HD quality and I have to wait for buffer to fill up from time to time! And this is with a 3MB line... Probably when all of us will have fiber optic connections this will get somehow real!
Still is a very good idea for casual gamers and for the not even slightly hard core gamer... maybe granny and poppy and 5 years old Johnny.. Maybe...!
im glad sony and other companies make more online options for games
We'll have to wait...and see...
This sounds EXTREMELY BAD ASS!!!!! If this does work out as planned that is....I am a HUGE Sony fan; and there are a few reasons as to why I don't own a 360: the first and main reason is that EVERY SINGLE GAME that I want to play (i.e. Gears of War, Geometry Wars, etc...) that comes out on the 360 is ALSO playable AND downloadable via Bittorrent on my PC...which I already own! I don't need to go buy ANOTHER console (especially one with such a high hardware failure rate) to play games that I can try out for free anyway.
However, one drawback to this is the amount of cash required to maintain a HIGH END PC that is capable of playing these games at their prime resolution; AND the load times it took to play games like Bioshock... Jesus that was UNBELIEVABLE!!! Seriously some levels took upwards of 10-15 minutes, and of course on top of these issues I would also have to "dumb-down" the graphics/resolution just to be able to play some of these games just to be able to play them with a crappy choppy frame rate!
Some would argue I would be better off just buying a 360; however, I don't have the $cratch to purchase one at the moment AND I would argue that it is NOT the superior console-based hardware on the market right now...which is why I opt for the PS3.
Now ALL that being said, If there was a service - like OnLive - whereby I could purchase and play these games in their FULL GLORY without the need of having to go spend 3 - 4,000$ for a high end PC - not to mention the money that needs to be spent on maintaining various aspects of that PC such as the video/graphics cards etc... - I would totally be beyond interested! The deciding factor for me, personally, in this equation will be the PRICE POINT!
As stated in the article: "OnLive will be available in a variety of different pricing packages and tiers, competitively priced to retail."
Depending on what these prices turn out to be, would be what determine my end opinion/decision about this service.
Basically what I am trying to determine is how much money would I end up sinking into a service like this in the long run, AND would that amount of money end up being comparably greater or less than the amount of money it would take to just go out and BUY a high end PC! Only time will my child (lol)! Only time will tell.
Their website is up, and their stream is indeed fast and have such good quality.