Devs Problems: Lack of memory on Sony PS3 and storage on Xbox 360
We have heard many gamers comparing the different games on the Sony PS3 and Xbox 360 but today we had a long comment from someone calling themselves "IsThis4Real" and they make an interesting case for both the PS3 and 360.
Also they outline some of the problems both games consoles face and explain a little about the CELL CPU. Have a read a let us know if you agree.
Here is IsThis4Real's comment: I honestly wish people would get over the whole "CELL" thing. Its totally, as it stands now, overated - and the concept is still in its infancy. Its not the be all end all of CPUs. Its simply a single IBM Power PC core with 7 SPEs. I think people still make the mistake in claiming and thinking that they are essentially seperate CPUs. They are not.
Its "simply" designed for very fast on the fly encoding/decoding (gross missunderstatement, I know - but I think for some it has to be put VERY simply if you know what I mean) - its specialty will lie in the integration of the home based setup.
This is something Sony mooted nearly 10 or more so years ago, the ability to have every single (Sony based) product in one house hold to be able to communicate with eachother. This is when they forst started announcing that they were working on a single SUPER cpu.Watch that space over the next few years. They might actually get there, but I tell you, it aint going to be this incarnation of CELL, thats for sure.
It is not even an ideal functioning model for multi-threaded coding, an area, which despite a few game companies have said they are able to pull off, is again, still very much in its infancy - especially on the mainstream level - ie to you.
If you really want to be "technical" the PS3 setup is absolutely lousy - plain and simple - for modern game setups. The majority of the work needed for the PS3 is not the so called difficulty of the CELL processor, but its lack of main memory, lack of video memory, and very slow load data-read speeds, and much slower bus speed, all in comparisson to the Xbox 360.
The CELL, despite what is said, is NOT an overly complicated piece of architecture. It has the potential to be quite elegant in fact.
Think to yourselves for a minute, peoples?
You have games on the PS3. Dev kits have only been out X amount of time. Both 360 and PS3 release are identical - dont be anal guys.
Yet, you will notice that the PS3 sufferes time and time again in comparison - just mildly - mind you. The issues being what? Framerate? Resolution? This are problems not associated with CELL, but less memory, fill rate, bus transfer etc. The only way to really optimize is for Sony to "cut the fat" from their supplied libraries. Thats it. Its very little, or nothing at all to do with CELL difficulty. The processors are a non event.
That will possibly be the only major problem for devs for both consoles in the near future.
1). Lack of memory on the PS3.
2). Lack of storage space on the Xbox 360.
Watch out for that one. It will be here sooner than you think, if not already.
Hence the heavy need for almost triple assest content on Blue Ray discs, and very heavy cache useage. But cheers to Sony anyways for bringing something new to the table. But to say that games that are comming out would not be possible without it are just plain rubbish. But not so if on the PS3... Its just a little bit different. Tis all.
You want to talk about technical limitations??
All it will take is one REALLY good game, yet to come, on the PS3, with exceptional graphics and very heavy scripting, and it will absolutely bring that machine to its knees. Just because of the Single PPC core, and small ammount of memory. If you have actually looked at the way the PS3 "works", it is a very laborious process !! There is so much to and fro before it even gets into the pipeline for post processing, any benefit that the CELL even began to pose is vanquished.
But everyone, just bear this in mind. The Xbox 360, for all the bagging it gets, is really quite a powerfull piece of kit. It has 3 seperate PPC cpus, which basically equates to 6 hardware threads. It has more memory to play with, a superior GPU, and superfast bus rate.
All the BS talked about GOW pushing the 360 is almost toss. Sorry. It was only running on two thread system. And even that engine was very buggy and "heavy" at the time. If not totally overated in its own right as well.
Honestly, if MS decided to put some form of a HD disc in it, Blu Ray or HD-DVD, the damn thing would be almost future proof, with the exception of the over heating, ofcourse.
Because, as it stands, the PS3 only has the storage space over the 360. Its not anymore "advanced" at all, and in many ways, slightly less.
Anyways, ive gone on a bit. Sorry. Sometime soon, some dev will get around to managing the PS3 with a par excellence attitude. It looks like Infinity Ward might just be there.
Take it easy, guys. Sorry for going on a bit.
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