The CEO, Andrew Mclennan, of UK based Metaforic has lifted the lid slightly on a new method of protection for Nintendo DS games.
He noted that essentially the new protection will mean that each game is its own security system, and will take a very long time to hack.
The overall aim of the new protection is to make hacking a manual job and limit the chances of automating the hacking process.
To quote: Mclennan didn't claim that Metaforic's anti-piracy tech is 100 percent hack-proof, and acknowledged that eventually, hackers with enough brains, time and motivation eventually hack many forms of software security. But he hopes to make the hacking process as long and annoying as possible.
"What we're really trying to do is make hackers take on a long, slow, manual job," he said. By denying the hacker a way to automate the hacking process, this extends the amount of time that software products can sell legitimately, free of piracy.
"We add so much security to it that it will take a very long time to hack," he claimed.
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