Bungie: So Our Game's Called Halo - Halo Ten Year Anniversary
Ten years ago on July 21st, 1999: Macworld, New York. Apple's iCEO Steve Jobs yields the stage for a brief but soon to be memorable moment to Bungie co-founder Jason Jones.
Jones, looking a bit nervous, steps into the fore, shakes Jobs' hand and begins quite simply:
"So our game's called Halo..."
To quote: Internally, the title was known as Blam! - a moniker bestowed when Jones couldn't bring himself to use the original working title, Monkeynuts, in front of his own mother. Whatever the name, this is the first time the public has laid eyes on the project.
To write the sum of a decade is a monumental task. Bungie's history is encoded into the games we've made and defined by the men and women who've worked inside the studio's walls - people who have in many cases become a family. And of course we've also been shaped, inspired, and downright awestruck over the community that's followed alongside.
To say thank you for a decade is even more of a monumental task. We say it anyway. Thank you for more than ten years of community involvement, contribution, and support.
Thanks for the passion, for the letters, for the ravenous support (and defense) of us online, for pouring through our stories, for getting to the farthest climbs and reaches of our worlds, for the montages, for the speedruns, for the machinima, for the artworks, for the Master Chief suit you fashioned out of cardboard, for the Warthog Launches, for the...well, you get the idea.
Whether you are a community stalwart like Claude Errera (we're not worthy) or someone who plunks down your heard-earned money to play our games without another word, thanks for exploring the worlds we create.
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Its kinda funny how Halo was supposed to be Mac exclusive in the beginning. Imagine how big Macs would get, or how many people wouldnt play Halo, if they stuck to their original decision.