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290w ago - As a follow-up to the recent XBox Live Bans and HDD Crippling wave comes word today that C4Eva is working on a new XBox 360 DVD Firmware.

Although the hack is currently in the development and testing phase, it's been dubbed iXtreme LT (Lite Touch).

To quote from #fw on IRC EFNet: "[c4eva] new fw in dev/test - ixtreme LT (Lite Touch) - more efficient, minimal patching, all aspects of fw indistinguisable from orig, no more bans, No ETA!"

We do not have more details at the moment. As far as we know the 3 'test boxes' C4Eva has running are still fine (not banned).

So there's NO ETA for the firmware yet, but it should come out for Lite-On drives first.

XBox 360 Gets Hack to Play Backups Not Detectable by Microsoft

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#17 - Silvercyrex - 289w ago
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I have two 360s around the house one is for playing games one is for streaming movies off my server.

i've always had a live gold memebership on the game system (BenQ drive fw ix 1.6) but i bearly play any online games but i'm connected to live all the time when i play offline games

the second system (liteon Drive fw ix 1.6) has NEVER been in an online game and i've played 3 offiline games on it ever, with a silver memeber ship

here's the kicker i haven't played a single game for the past 3 weeks i've turned em both on to watch movies but not play games although there were game disks in both systems

they were both band at the same time tonight. i found out when my buddy msged me earlier today telling me he got band.

i know my games are good i got them all from usenet, they've been checked with abgx and rechecked after burn and i've never played a game before it was officially released i actually usually wait over a week before i even try new games just in case the first few releases are bad

to me it looks like the fw is detectable otherwise how would they know

#16 - semitope - 290w ago
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They can maybe release tainted copies of games themselves and mark the modded consoles that way. Have a developer write 1 version of the game (minor difference) with code that identifies the leaked copy and another thats just the normal game. Nothing would be able to detect it because its part of the actual game.

Maybe a list of trusted release groups would do.

#15 - Badghost2kPS3N - 290w ago
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Hi people. Just got banned few days ago. No download from unsecure trackers (usenet only), every game checked before and after burn. Didn't play any game before street release.

I think there is a sum of causes: bad use of Agbx, playing games without checking, cheating, well.. not my case..

Maybe a IP ban filter, only because my country did not have a Live service from M$ (hear this one today from a consoles vendor).

Cheers.

#14 - CJPC - 290w ago
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I suppose in theory it would be possible for them to make a tiny burnable area on the disc, that would allow it to be written to after pressing - still seems quite expensive, as the hardware would need to be engineered to do just that. Not to mention, that won't stop some hacker from burning in his own ID.

Since the disks are pressed - essentially, its a blank piece of plastic that a pattern gets melted into, from the master, it's quite hard to add additional "data" in. I'm sure it can be done - the question is at what cost.

With a burnt disk - it would be a piece of cake, but then if MS used DVD-R's for every game, it would be a tad easier to run backups!

#13 - urbanracer34 - 290w ago
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Quote Originally Posted by CJPC View Post
The problem with unique disk id's is that its expensive! Making a new master for each disk does not come cheap - not to mention how much longer it would take to produce the disks.

It is a great idea to quash backups, but luckily for us, its too expensive to implement!


Wouldn't the disc manufactures be able to make a master that has a space reserved for a disc ID, and when they're making the copy, generate one (a disc ID) and put it on/in the disc in the place reserved for it?

Or would that not work when you're pressing a disc and would only work if you're BURNING them?

#12 - CJPC - 290w ago
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The problem with unique disk id's is that its expensive! Making a new master for each disk does not come cheap - not to mention how much longer it would take to produce the disks.

It is a great idea to quash backups, but luckily for us, its too expensive to implement!

#11 - br4insick - 290w ago
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i dont know how hard it would be for microsoft to do, but all they have to do is put some kind of ID on each disc. And if the disc ID is already on LIVE then you wouldnt be able to play. That would suck tho.

btw, im on the pirates side hahah..

#10 - Kellog - 290w ago
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Quote Originally Posted by pcsx2006 View Post
Well latest is always best so newer cfw will be great.

BTW I think its not the firmware that causes a ban its the games you played eg playing an unreleased game or bad rip or maybe unstealth one.

With keeping all these things in mind that never play a game before it offically releases and check that game is properly patch and its been 1.5yrs im playing online and not banned yet.


You have old information, old tricks aren't working anymore, so you better prepare yourself to see BAN notification soon.

I would suggest not to log in live with modded console at all before more is known about the situation.

If you're already flagged, you probably have lost live playing possibility with that console anyway.

#9 - Pcsx2006 - 290w ago
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Well latest is always best so newer cfw will be great.

BTW I think its not the firmware that causes a ban its the games you played eg playing an unreleased game or bad rip or maybe unstealth one.

With keeping all these things in mind that never play a game before it offically releases and check that game is properly patch and its been 1.5yrs im playing online and not banned yet.

#8 - BentleyGT - 290w ago
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Well I'm not banned and I don't ever plan to go online anyway seeing how my console is still on the exploitable kernel. Just going to wait until the homebrew scene picks up like xbox 1.