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September 16, 2008 // 4:25 pm - Three key devs behind Nintendo's Metroid Prime series have formed a new studio called Armature, under the publishing flag of Electronic Arts.

What does that mean for us gamers, exactly? It means the prime (hah) talents behind Metroid are now free to develop games for non-Nintendo platforms.

The devs heading Armature Studios - Mark Pacini, Todd Keller and Jack Matthews, (who were the former Game Director, Art Director, and Principal Tech Engineer of the Metroid franchise, respectively) - have expressed interest in the PS3 and 360. Says Pacini:

From my stand point, I've never worked on any other console. I've always made games for Nintendo. I'm reinvigorated. I'm really excited about what other opportunities are out there. How can we use Xbox Live? How can we use the power of the PS3?

I think it really opens it up. I'm not saying it was by any means restrictive working for Nintendo. We had this palette to work on, the Wii and the DS, but now we have everything.

Personally I'm looking forward to see what they have in store for the Xbox 360 and the PlayStation 3. Not that I don't think the Wii is a capable platform, but it lacks the processing power its competition has. I'd like to see what the devs can do with that extra power.

Does this mean we get to see Samus on a non-Nintendo console? Probably not, not if Ninty has anything to say about it. You can cross your fingers though.

Metroid Prime Devs Eye XBox 360 and PS3 for Future Games

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