October 16, 2007 // 12:45 am
- Capcom franchise swings back into action with new adventure set for release on Xbox 360, PlayStation 3, and PC
Released in 1988, the original Bionic Commando introduced a novel grappling hook mechanic into a stagnating side-scrolling 2D platformer genre. While the Capcom-developed game was highly regarded (and even named as one of GameSpot's Greatest Games of All Time), the franchise has been dormant outside of a 1992 Game Boy version and a 1999 Game Boy Color pseudo-sequel.
That's about to change, as Capcom has revealed to GameSpot that it is developing a new Bionic Commando game for the PlayStation 3, Xbox 360, and PC. Simply called Bionic Commando, the new game will bring back the original game's hook (pun intended), with players able to use the main character's bionic grappling arm not only to navigate levels but to take out enemies at close range, rappel down sheer surfaces, or toss objects (like cars) at enemies.
Where the original Bionic Commando followed players on a mission to rescue a fellow agent named Super Joe, the new game's storyline appears to carry a more cynical edge. After serving his country honorably in conflict with the Imperials, technologically enhanced agent Nathan Spencer is framed for a number of crimes by his superiors and sentenced for execution. Fate intervenes, as an experimental terrorist weapon is detonated in Ascension City on the day Spencer is to be executed. With the city in ruins and Spencer uniquely equipped to handle the many skyscrapers, monorails, and suspended roadways, the government reluctantly turns to its imprisoned bionic commando for help.
To help the game live up to its pedigree, Capcom has made development of the game an international affair. An American producer, a Japanese creative advisor, and Stockholm, Sweden-based studio GRIN will be collaborating on the project. GRIN's most recent projects have included the PC conversions of Ghost Recon Advanced Warfighter and its sequel.