September 17, 2008 // 3:35 pm
- Crytek is officially hiring for the PlayStation 3, prompting more speculation (from us) that its hi-tech PC shooter Crysis is heading to console in some form.
A job ad that's appeard on the Germans dev's Web site is advertising for a PS3 console programmer to develop "Next-Generation GameFramework based on CryEngine 2.0".
The applicant must have fives-plus or more years C++ experience and have shipped "at least 1 title for Nintendo GameCube, PS2 or XBOX or simultaneously." What if I've actually made two PS3 games then, is that not good enough to be a PS3 programmer?
The position doesn't come as too much of a surprise as Crytek's already gone on the record saying all of its future titles will be multiplatform from now on.
With that considered, this is probably a move to make CryEngine 2 work on consoles - but we'd still like to see Crysis on PS3, if only so we can run it.
The full job specs follow if you fancy your chances.
• Shipped at least 1 title for Nintendo GameCube, PS2 or XBOX or simultaneously
• 5 or more years C++ object oriented experience
• Strong 3D math and graphics background
• Ability and desire to innovate, contribute and polish all aspects of a game
• Experience with next generation cross-platform development
• Experience working with all major aspects of a game engine
• Excellent communication, interpersonal, and organizational skills
• Strong verbal and written communication skills.
• Passion for making video games
• Gdb debugging knowledge
• Experience with low-level programming
• Experience with multi-threaded engine design, system design
• Power PC assembler experience
• Linux toolchain experience
• Development of a Next-Generation GameFramework based on CryEngine 2.0
• Work on various aspects of porting to engine code to PS3 and creating solutions to get the utmost out of the PS3
• Cross platform code development
• Create and maintain documentation
• Complete all tasks in a timely manner and to a consistent high quality standard