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Sony CEO Jack Tretton: PS4 Only When Technology Exceeds PS3


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261w ago - During a recent 'Year of the PlayStation 3' interview with FastCompany.com, Sony's CEO Jack Tretton stated that PS4 will only come when technology exceeds the PS3.

To quote: What of the successor to the PlayStation 3, the PS4?

Jack Tretton doesn't seem to know, telling Fast Company that he "can't even imagine what can be done technically beyond the PlayStation 3 in the near future."

Tretton continued to reiterate the same "ten year" message - the proposed shelf life of the PS3 - that the Sony team has followed since even before the launch of the system. With 2010 marking the fourth year of the PS3's life cycle, it seems increasingly likely that Sony will stick to that goal.

Of course, that's not to say the "PS4" won't ever be realized. We'll see the PS4 "when somebody can craft the technology that exceeds what we're able to do on the PS3," Tretton offered, adding "we are still just starting to harness [the PS3].

JoyStiq (linked above) also shared a cool YouTube PlayStation 9 mock-up video, check it out below!



Sony CEO Jack Tretton: PS4 Only When Technology Exceeds PS3

Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!
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#25 - ganeshggs - 261w ago
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Cool to hear we have 5 years!! i'm not yet ready to buy a ps4!!

#24 - D3M0N2009 - 261w ago
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Quote Originally Posted by dante489 View Post
you sir are wrong and i quote from an article;The STI Cell Processor found in the PlayStation 3 operates in a manner similar to the Ageia PhysX hardware; its design was driven by similar considerations. Unlike ATI/NVidia's GPGPU solutions, and like the PhysX, this design is more about providing each parallel thread with a large working set and more of the inter-thread communication and control found in a general purpose processor. As such it is very well-suited to physics calculations


Yes it is true that the Cell processor is suited to physics calculations since they are just that calculations which is what any CPU can do, the degree to how well they do it depends on the way the physics is implemented and whether or not it is tailor made fit that CPU, in the case of the Cell obviously since games are designed to run on the PS3 and the PS3 only developers will make adjustments to tailor make physics instructions to fully utilize the power of the CPU.

Quote Originally Posted by dante489 View Post
notice that u used i7 as a better cpu just because it's newer which is completely wrong i7 is better in some areas but the cell outperform i7 in other areas including physics


Please go back and reread what I wrote, I never said the i7 family were a better CPU to the Cell I only referred to it since it is a current generation CPU and how CPU's lack behind GPU's.

Quote Originally Posted by dante489 View Post
GPUs are know from being able to handle physics better than the CPUs it was proven that PhysX apps ran around three times faster on the GPU in comparison to the CPU, although the exact amount varied depending on the game being tested - some cases were up to four times faster.


As above I'm agreeing that a GPU will run physics and other tasks better than the CPU, the post I was replying to was stating that the GPU is not needed in the PS3.

Quote Originally Posted by dante489 View Post
yeah that's why the cell processor is unique and powerful in handling physics, so they accomplished that realism using that wonderful chip don't make it sound like they built an engine for a typical cpu.


The Cell processor is unique just not for the right reasons coding for it is a pain and the only reason it can deliver is because some developers (Naughty Dog) will spend a lot of time perfecting the way everything is implemented to use the Cell to the best of its ability, but the Cell is in no way a cut above the rest of the current generation CPU's, had Sony implemented something more conventional like an i7 the same Physics computation (seen in Uncharted 2) still would have been possible.

#23 - dante489 - 261w ago
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Quote Originally Posted by D3M0N2009 View Post

Clearly you have no idea what your talking about so lets put it this way the Cell is not nearly as powerful as you think, CPU's do not come close to the power of a GPU, even in the current generation i7 chips are not as powerful as a current generation or last generation graphics card.

you sir are wrong and i quote from an article;The STI Cell Processor found in the PlayStation 3 operates in a manner similar to the Ageia PhysX hardware; its design was driven by similar considerations. Unlike ATI/NVidia's GPGPU solutions, and like the PhysX, this design is more about providing each parallel thread with a large working set and more of the inter-thread communication and control found in a general purpose processor. As such it is very well-suited to physics calculations

notice that u used i7 as a better cpu just because it's newer which is completely wrong i7 is better in some areas but the cell outperform i7 in other areas including physics
Quote Originally Posted by D3M0N2009 View Post
Ok lets look at physics from a hardware point of view at the moment Nvidia PhysX is the hardware solution available for PC and yet not many game developers implement it since they can recreate similar physics using software, the only recent game I can think of that implemented Nvidia PhysX was Batman Arkham Asylum.

GPUs are know from being able to handle physics better than the CPUs it was proven that PhysX apps ran around three times faster on the GPU in comparison to the CPU, although the exact amount varied depending on the game being tested – some cases were up to four times faster.
Quote Originally Posted by D3M0N2009 View Post

In short real life physics in every game will never happen at least not without a dedicated physics processor, what you saw in uncharted was software physics handled by the CPU and it was more than realistic enough in my eyes.

yeah that's why the cell processor is unique and powerful in handling physics, so they accomplished that realism using that wonderful chip don't make it sound like they built an engine for a typical cpu.

#22 - foresttree1 - 261w ago
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i suppose what D3MON2009 said is true. Console will never be the latest and greatest be cause it was not suppose to be that. I suppose the purpose of the console is more to provide a cheaper method of enjoy games for a longer period. (ps3 sorta fail the first part). If you want the latest and greatest then there is always the pc but it gonna cost you arm and a leg to keep up with the rate technology is advancing.

#21 - D3M0N2009 - 261w ago
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You have to remember that a console will never be fitted with the latest and greatest hardware since it wouldn't be cost effective and the end result would be a overly priced machine which not many people will buy (the PS3) and your competitor will release something something with a lower price and presenting the same, slightly worse or slightly better graphics (the Xbox 360), than lastly you have the company that could sell pretty much anything just by putting their logo on it (the Wii).

Funnily enough the Wii has the worst hardware in this generation and still sells massively well, showing that hardware isn't everything, you need something to back it up for the Wii it was the implementation of a motion controller and a catalogue of games that used the motion controller completely removing the gimmick part of it. Unlike the PS3 motion controller which is completely terrible.

But if we return to the topic at hand about hardware of course hardware exists that is better than the PS3's current hardware the PS3 has been outdated for a long time and whoever thought of implementing the Cell processor should have been fired, that was clearly a stupid idea.

Quote Originally Posted by inginear View Post
as it has been stated, the ps3 doesn't need a dedicated gpu. the cell is more than capable enough to do all the graphic processing as well as the collision detection and core mechanic processing. the gpu was added to make it easier for developers to "migrate" to the new cpu architecture as programming for the cell is a lot different than programming for the "standard" x86 architecture chips that are in most computers. hell, even uncharted 2 only uses the rsx for physics calculations, all the graphic processing is done on/by the cell.


Clearly you have no idea what your talking about so lets put it this way the Cell is not nearly as powerful as you think, CPU's do not come close to the power of a GPU, even in the current generation i7 chips are not as powerful as a current generation or last generation graphics card.

Quote Originally Posted by inginear View Post
i am all for pushing the technology envelope and seeing how far we can go. however, bumping up the picture quality with a geforce gtx 999 with 4tb of ram (fictitious obviously) is not really pushing the envelope. all that does is make things look "prettier." the cell was ahead of it's time when it was released, and using the same processor in the ps4 would not push any envelopes. i for one would like to see real life physics applied to every single object in a game.


Ok lets look at physics from a hardware point of view at the moment Nvidia PhysX is the hardware solution available for PC and yet not many game developers implement it since they can recreate similar physics using software, the only recent game I can think of that implemented Nvidia PhysX was Batman Arkham Asylum.

In short real life physics in every game will never happen at least not without a dedicated physics processor, what you saw in uncharted was software physics handled by the CPU and it was more than realistic enough in my eyes.

#20 - red8316 - 261w ago
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Quote Originally Posted by Neo Cyrus View Post
Intel announced that over 9000 years ago, it's old news and the rumours made it sound like it was sub-par so Intel probably has constantly been redesigning it in hopes of making it marketable.

That would be Larrabee: http://en.wikipedia.org/wiki/Larrabee_%28microarchitecture%29

"Larrabee's hybrid of CPU and GPU features should be suitable for general purpose GPU (GPGPU) or stream processing tasks."

"Larrabee was cancelled "as a standalone discrete graphics product" on December 4, 2009."

#19 - Neo Cyrus - 261w ago
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Quote Originally Posted by foresttree1 View Post
I am not sure about the ps3 but i do know that intel have announced plans to integrate graphic rendering into the cpu so now cpu can also function as the gpu. It would make sense as cpus are getting more and more powerful so it might be able to handle the job of the gpu. This could be the case for the ps3 too.

Intel announced that over 9000 years ago, it's old news and the rumours made it sound like it was sub-par so Intel probably has constantly been redesigning it in hopes of making it marketable.

No it does not make sense for CPUs to handle the job of the GPUs considering how far behind CPUs in power. You could have a 12 core Nehalem architecture CPU at 5GHz and it will still fail miserably to the job of a GPU. The Cell was used a lot for number crunching in 'Folding at Home' because there simply wasn't a GPU version of Folding at Home for a while. Any old video card is several times faster than the Cell. I use an old GTX 280 from 2008 and it puts the Cell to shame when it comes to number crunching for that.

#18 - foresttree1 - 261w ago
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Quote Originally Posted by Neo Cyrus View Post
Really? That sounds like absolute nonsense to me, if it's true then the hardware developers at Sony are even stupider than I thought and that would explain why a lot of games lag badly. Do you have a valid source or is what you say based on some rumour you heard?


I am not sure about the ps3 but i do know that intel have announced plans to integrate graphic rendering into the cpu so now cpu can also function as the gpu. It would make sense as cpus are getting more and more powerful so it might be able to handle the job of the gpu. This could be the case for the ps3 too.

#17 - SwordOfWar - 261w ago
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Since we only "upgrade" consoles about every 5 or so years, obviously we are going to constantly lag behind the latest and greatest hardware components.

However, it costs a fortune if someone were to try buying the latest and greatest hardware all the time at the rapid rate new technology comes out. Who can honestly say on a computer 5+ years later get EXCELLENT looking games without spending more than 600 dollars on the computer (even though the PS3 is below 300 now)? I'm looking at the games we have now and I see what the computer gaming market offers and my PS3 AAA titles almost always look better and run smoother than what a computer of the same price can do.

When you have a console, you know your going to get your money worth out of it, and you know its going to bring many years of new games.

The biggest problem with Sony gaming/portable consoles is they ALWAYS lack heavily in RAM. I mean it took them forever to lower the XMB footprint (RAM usage) enough to let it run at the same time your playing a game. If they are going to advertise the PlayStation 3 and future consoles as an Entertainment/Multimedia system with all these functions, they need to include enough RAM to allow them all to operate well without scavenging for RAM resources.

As far as the CPU goes, as long as they don't use something completely different (like what they did with the PS3) then it shouldn't be as hard to develop for. They should stick with the Cell, or go to something easier to use without sacrificing performance.

So there you have it. Make it easier to use and add more RAM.

I can understand why some components in the PS3 were so old. It was already too expensive for most people (undoubtably because of the blu Ray drive). Upgrading the GPU and the RAM would have made it sell even worse.

But, we have a solid new media format now that is good enough to last us into then ext generation. I don't think we will move away from Blu Ray for a long time. We might see more support for multiple layer Blu Ray discs that hold even more, but we will still use Blu Ray.

Now that Sony has won the media disc war and Blu Ray technology has become increasingly cheaper, it should be easier to focus on other technology other than the disc drive with the PS4 (such as more RAM, better CPU, better GPU etc..). The price of adding BluRay to the PS3 at the time was expensive because it was new, which added to the PS3's total cost. That means they had to make price cuts somewhere else...and it still ended up at 600 bucks!

When you think about it, the PS4 should turn out a lot better than what happened with the PS3. The PS3 basically got gimped because Sony needed to push out Blu Ray.

If these discs get any bigger, you guys better hope internet speeds get faster and cheaper. Digital downloads of fully packed Blu Ray games is going to be a joke at 50GB+.

#16 - CJPC - 261w ago
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Quote Originally Posted by dante489 View Post
don't you think that the hardware industry is head of the software one? there is nothing wrong with newer technology, those developers are being lazy for sticking up with the old tech, i mean we all know that in these days to improve a cpu u need to add more cores, coz the current generation is using cpus run at 3.2ghz clock i cant see an improvement in the clock speed it's already good enough, i just don't understand why does it take so long for developers to understand a console and get the best out of it?

Well, the issue I think is that the hardware guys are too far ahead of the software guys - namely, they come out with new amazing ways to utilize hardware (like, the Cell for instance), and it takes ages for the Software guys to "catch up" with it.

Of course, they could just make a run of the mill setup , so all of the software guys are happy, but then hardware does not really advance - its a double edged sword, which is the same reason Dev houses complain about the PS3, saying its hard to code for.

It may be more difficult than say, a XB360/WII port - but when its done right, it gets done very, very well.

 

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